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NCRT Station

I based this off the concept originally made by Adrian Marc, which can be found here: https://www.artstation.com/artwork/la9xG. I wanted to create an environment that had similar aesthetics to those found in the Cyberpunk world but that hadn't existed fully in Cyberpunk 2077 itself. Modeling was done in Blender, with sculpting done in Zbrush. Materials were created in Substance Painter and Designer.
The vast majority of assets were created by me. Some materials, particularly the concrete variation, came from Quixel Megascans with edits by me. The characters and some scatter props for set dressing are from BigMediumSmall. https://www.bigmediumsmall.com/
Huge thanks to Avery Byers and Zach Gainer for their feedback and critique, and to the folks in the Vessel Forge and Sierra Division communities!

An example of an in-game ad. Character art by Michelle Vanderford, drawn for the Cyberpunk Red campaign that I run.

An example of an in-game ad. Character art by Michelle Vanderford, drawn for the Cyberpunk Red campaign that I run.

An alternative lighting setup.

An alternative lighting setup.

Detail Lighting Viewport.

Detail Lighting Viewport.

Process