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Fish Head Hammer

While preparing my class materials for 3D Modeling I at Worcester Polytechnic Institute, I was inspired by the hammer from Jim Bode Tools to create this unique hammer prop. For my demo videos, I modeled the base in Blender, then sculpted the high poly details in ZBrush. The low-poly version was retopologized in Blender and UVed in RizomUV, with baking and rendering done in Marmoset Toolbag. Texturing was completed in Substance 3D Painter.